Cloth Simulation for "Tangled" from Edward Grampp on Vimeo.
Here is a Cloth Simulation that I set up for Disney's "Tangled". This was used to create static meshes which were used during the Animation Layout Stage. There was a ring that was used as the collision object which has been hidden to show the full cloth deformation. The simulation was calculated by Disney's in-house Solver.
Character Cloth Simulation from Edward Grampp on Vimeo.
This is a Character Cloth Simulation that I set up at home using Maya Cloth (not nCloth, the old Maya Cloth).
Bat Wing Simulation from Edward Grampp on Vimeo.
Here is a Cloth Simulation that I ran to get the Membrane of a bat wing. I again used Maya Cloth for everything.