Cloth & Hair TD Work

(Under Construction)


Cloth Simulation for "Tangled" from Edward Grampp on Vimeo.


Here is a Cloth Simulation that I set up for Disney's "Tangled".  This was used to create static meshes which were used during the Animation Layout Stage.  There was a ring that was used as the collision object which has been hidden to show the full cloth deformation.  The simulation was calculated by Disney's in-house Solver.


Character Cloth Simulation from Edward Grampp on Vimeo.


This is a Character Cloth Simulation that I set up at home using Maya Cloth (not nCloth, the old Maya Cloth).

Bat Wing Simulation from Edward Grampp on Vimeo.



Here is a Cloth Simulation that I ran to get the Membrane of a bat wing.  I again used Maya Cloth for everything.